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Old Dec 23, 2010, 03:46 PM // 15:46   #1
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Default Palm Strike Buff

In my Opinion one of the weakest disadvantages for palm strike is that the cripple can be cleaned very fast which then prevents trampling ox's followup from KDing.(i think atm the monks has about 1.5seconds of reaction time after Palm Strike hits to clean the cripple and not only that the animation for palm strike is very obvious.

My suggestion: Add functionality to Palm strike that the next attack after palm strike activates 50% faster. That way it forces the monks to react faster inorder to prevent the KD.
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Old Dec 23, 2010, 03:54 PM // 15:54   #2
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Oh no, my 123 spike build sometimes isn't always an automatic kill and actually has counters.

/notsigned
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Old Dec 23, 2010, 04:28 PM // 16:28   #3
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Ah palm strike, remember the good old days? SPAM SPAM SPAM SPAM QQ QQ QQ QQ QQ. God i remember when having 3 palm strikes in ra gave you a better chance at victory than if the other team had a monk lol
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Old Dec 23, 2010, 04:35 PM // 16:35   #4
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/notsigned

From the monk point of view the PS is a strong sin skill and doesn`t have the need to get any buffs.
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Old Dec 23, 2010, 05:00 PM // 17:00   #5
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Lol. Maybe for PvE as the aftercast is just a buzzkill there, but just LoL for PvP.
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Old Dec 23, 2010, 05:07 PM // 17:07   #6
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It WAS buffed, then nerfed specifically because it was OP. It still is usable for that chain, however knocklock was far too overwhelming to allow to be so easy. BTW, conditions are made to be removed.
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Old Dec 23, 2010, 05:14 PM // 17:14   #7
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Quote:
Originally Posted by HawkofStorms View Post
Oh no, my 123 spike build sometimes isn't always an automatic kill and actually has counters.

/notsigned
This.

/notsigned
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Old Dec 23, 2010, 05:29 PM // 17:29   #8
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Yeah, we should just make Palm Strike's activation time be 1/4s because it can be interrupted. Oh, and we should make it inflict Deep Wound too so that you don't have to bother with Impale/Twisting Fangs.

I'm sorry facerolling 1234567 doesn't always result in a kill. You'll have to suck it up.
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Old Dec 23, 2010, 07:07 PM // 19:07   #9
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QQ why won't my faceroll kill pplz?!?!/1/1/1

In the meantime, we should also make trampling ox unblockable, sever artery and cripslash inflict deep wound so we don't have to bother with gash, devastating hammer, backbreaker, and earth shaker inflict deep wound and blindness, and blinding surge inflict bleeding.

Your logic is totally flawed. All builds have some sort of counter to it. If it gets countered, then suck it up. You just have to wait like, 8 more seconds for another shot.
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Old Dec 23, 2010, 07:55 PM // 19:55   #10
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PS stopped being competitive when the cripple was cut down to 4/5s. Upping the recharge to 7 was just overkill.
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Old Dec 23, 2010, 08:04 PM // 20:04   #11
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Stop taking the bait.

Incidentally, PS happens to have one niche usage (killing rit runners), it's just that it's not very useful.
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Old Dec 23, 2010, 10:16 PM // 22:16   #12
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Given the responses thus far, I think it's fair to say this thread isn't going anywhere useful.

Closed.
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